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A little on my VR background

My name is Jacob. During 2020, in lockdown, I turned 18. I am clinically extremely venerable, and during one of the worst stretches of Covid in the UK, I wasn’t able to leave my house for months and months on end. I had two birthdays during the lockdowns here in the UK, and could barely leave my house for safety in between them.

So, for my 18th, I decided it would be a good move going forward to have a powerful PC. I knew it would be beneficial for my future at Uni, as I knew I was definitely going to be using a lot of powerful software. However, I didn’t know yet quite what course I wanted to do. I just knew I was going to be pursuing something creative. I have always been fascinated with creative outlets and expression using technology.

And also, if I got a beastly PC, I could play really amazing video games too. But something I hadn’t realised was that powerful gaming PC’s are also used to run VR. I had never really tried VR or thought I was going to be able to have my own headset, I just didn’t really understand the hardware or the market. But after I got into building a gaming PC, I quickly got to grips with the deep world of VR, VR hardware, and VR games. I was hooked.

So I built my PC, bought a headset, and I was away. VR blew my mind. It was truly the coolest and most immersive gaming and entertainment experience I have ever had. Half Life:Alyx released just before I got into all of this. So one of the first games I ever completed in VR was one of the most influential, most developed and critically acclaimed, successful and breath-taking experiences there has ever been developed. I discovered social platforms such as VRChat. Games that brought people together from all cultures and backgrounds, from all over the world, to live together, and be themselves, at a time where I was stuck in my house, unable to socialise. I lived many many months in VR on these social platforms, while I was trapped in isolation in my room. I made friends, learnt how to create content, and even found my soul mate.

Social VR brought me on a social journey, but also a technological journey. I sold my first headset, an Oculus Rift S, after many months, and bought a Quest 2 which I used powered by my PC. I performed many upgrades on my PC. I bought numerous accessories; ceiling mounted cable management, upgraded microphones, audio equipment. But then came the big upgrades; full body tracking equipment with Vive trackers, Index controllers, wireless headset hardware. As my understanding with VR grew, so did my technology to fuel that growth.

My VR setup; Oculus Quest 2 with Vive DAS and ModMic Wireless, Index controllers, Vive trackers 2018 with Trackstrap+

I learned how to work in Blender and Unity to upload content and avatars to use in these games. And the longer I spent online, the more my virtual identity grew into its own. I am extremely interested in the ethics and phycology of identity in virtual social environments, having lived in these worlds and seen the issues and social structures first hand.

An avatar I often use to portray myself in VR and online

I even created successful VR tutorials and content for YouTube, and continue to create online content demoing hardware and games;

https://www.youtube.com/channel/UCLF8T_N62ge7a3ByFrTHtqA

I chose to go into VR at LCC because I have lived it for over the past year, and I believe in its future and its importance in so many fields. I want to develop my software skills to coincide with my hardware and game passion. I look forward to developing my ability to create content and find a place for myself in this technological era, that brings people and worlds, real and virtual, together.

2 replies on “A little on my VR background”

Great job baby, it’s beautiful!!! I’m so happy it helped me find my “soulmate” too. I’m so proud of you, you’re so cool and I know you’re going to do amazing things. I’m very grateful I get to tag along for the ride!

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